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Showing posts with the label twine

Two Short Ludum Dare 43 Gems

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The Vault is an "escape room" with some interesting mechanics. The Twine styling is perfect, and subtle use of sound effects contribute to the atmosphere and mystery. Sacrifices Must Be Made is a simple lane-based card battle elevated by a short and very creepy story which felt very much like Interactive Fiction. I beat it in about twenty-five minutes and was disturbed in a good way . Check out all the Ludum Dare 43 games !

Spring Thing 2018 - REALLY, IF / REALLY, ALWAYS

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  Really, If / Really Always, Dawn Sueoka ( The Orange Juice Public Library )  - A conversation with a simple AI based on Eliza, one of the earliest chatbots who could hold somewhat natural-seeming conversations by reframing the querent's input as another question in almost psychotherapy fashion. Since this is Twine, the player chooses from a list of responses which sometimes feel random. It seems procedurally generated, but there are only so many ways I can answer...I'm navigating a syntactical maze - am I interviewing it or... Am I still playing this? It's not long. It doesn't force itself on you, so don't be put off by the warnings if horror is not your thing - it's not exactly - but  Really, If / Really, Always got into my head in a way that most games don't. I know its still back there. It's trying to be quiet, but I can feel it.

Spring Thing 2017 - A somewhat chilly first dip into the games.

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Spring is here! Warm sun! Flowering trees! Green grass and--I just went out to move my car and there are snow flurries . I know other regions are getting actual piling snow still, so while it might not feel like a Spring Thing , a new crop of games is here! I often get wrapped up creating my own IF bidness and don't play new releases as much as I should, but since we can't really mow and plant yet, let's take shelter in the gazebo where a bumper crop of 20 entries  are festivalling. I don't guarantee I will be able to chip the frost off of all of these hopeful, budding shrubs, but here's a first foray into what will hopefully soon yield thriving IF greenery: Best Gopher Ever , Arthur DiBianca (Parser Inform/Z) - I had to resist adding an exclamation point at the end of this title. "Help the unfortunate residents of Fairview! (Who are all animals, by the way.)" This is billed as a light puzzle game for all ages and delivers on that. DiBianca has a knack...

History has been [REDACTED]

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I'm surprised no one before this has thought to make a game out of George Orwell's 1984 . The novel includes a very game-able scenario in that the main character's profession is to change printed publications--and therefore history--by editing news stories to reflect positively on the government and slander its enemies.  This dystopian concept is actually frighteningly more plausible now thanks to the internet.  Witness Wikipedia, where well-intentioned editors often constantly battle to prevent vandals from changing details about real-world events and personalities, putting their own thumbprint on general perception. Redactor casts the player as an employee of the Ministry of Truth in the Records Department ("Minitrue RecDep" in 1984 's prescient stylization preference of eliminating extraneous words and syllables) and presents a slim time limit and rules of how a news article needs to change: You will have 25 seconds to rectify a newspaper article...

THE CRADLE OF EVE by Kitty Horrorshow

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You are part of a crew of four investigating a 32 year old derelict space ship. To say that standard space exploration horror tropes ensue is sort of accurate, but not in a bad way. It's a bit Event Horizon, but this is not a story about bloody alien/demonic rampage, although violence does occur. 

The Axolotl Project by Samantha Vick

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The Axolotl Project is a choice-based narrative written in Twine.  You are a lowly intern researcher working as an animal handler on the moon where research into new drugs is being conducted.  Per usual in these types of stories, a sinister plot reveals itself, and you must untangle the threads and save yourself and humanity.

Long...long...legs...

I had a chance to check out the Indie/Twine game my father's long, long legs and thought it was pretty well done.  It's a good example of the story types that work best on Twine. In this case, there's not a whole lot of back and forth deciding on what to do.  You're advancing quite long passages of story (which are very well written) and then only at the end are you dropped into sort of a climactic scene where you have decisions.  Not story decisions, but pretty much it controls how long the tension is drawn for. Worth checking out.  It reminded me a lot of the stories I had seen on Creepypasta, and is a good read if you have an hour to spare for Halloween shivers. Spoilers after the break.