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Showing posts with the label EctoComp 2013

ECTOCOMP 2013! - CRATER CREEK, DEAD PAVANE FOR A PRINCESS, FAITHFUL COMPANION

CRATER CREEK by Angela Shah An inform game with no real cues what to do or what directions you can move in.  I have a nightstick and and ivory candle.  I walk past some houses that are described...the prose irks me.  It feels like every noun has an adjective and many have two.  It's like "The wood square house near the hard rock boulder is lit with bright yellow light and hung with green leafy leaves...."  I don't know if this is intentional to build up a poetic rhythm, but it annoys me how it trips along "the bump bumpy-dump goes tump tumpy-tump..."  I can't figure out what to do here. Dead Pavane for a Princess An Interactive Fiction by Emily Boegheim Aw...Claude Debussy is zombified?   Love this: >push piano You release the brakes on the piano's wheels and push it towards the door. It rolls easily - too easily - in fact it escapes you and crashes into the door with a nightmarish jangle. Yes, there are scratches on the...

EctoComp 2013 - BOOGLE!, CHEMISTRY AND PHYSICS, THE HORRIBLE PYRAMID

BOOGLE! - a really fun little Twine game that actually gave me a slight chill.  I wish the concept had been taken further.  Right as I got the idea the game ended.  Nice job, Buster Hudson! CHEMISTRY AND PHYSICS by Colin Sandel and Carolyn VanEseltine - I'm running around, being chased by my boyfriend who is angry at me for an unspecified reason.  This is a Twine game, and I get the feeling I'm supposed to use a deadly chemical in the lab to defeat him.  I keep getting killed.  Not badly implemented, seems like it's using a variable to detect a pursuer getting closer.  What an interesting idea!  I dig this duo making horror games.  I like horror games.  THE HORRIBLE PYRAMID by Ryan Veeder - This is a quick little Inform game, sort of INFIDEL-LITE.  Short as it is, it's very well implemented and I completed it quickly.  I love how the room descriptions change.

EctoComp 2013 - YOU ARE A BLOB

OH MY GOD I AM A BLOB. I'm liking the author's voice and tone, there's a whole fictional company with games like You Have to Put the Noun in the Other Noun , which is a series.

EctoComp 2013 - BLACKNESS

EctoComp is a SpeedIF contest…with a little bit of a twist.  Normally SpeedIF gives authors a set time limit to complete an entire game.  EctoComp loosely enforces a three-hour time limit, but the time needn't be consecutive - meaning a person can stop the clock so long as they are not typing on the keyboard.  A whole game can be planned on paper, so long as there is no copy-pasting of text from another window.  One supposes for Inform they someone could sneak a lot mechanics into an extension…but it's a very informal comp.  Three hours of coding AND beta testing.  Period.