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Showing posts from February, 2017

AXMA Story Maker 5

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I've long been a fan of AXMA Story Maker , a Russian-developed hypertext choice narrative engine that is very similar to Twine. I used an early version to write Devil's Food , a speed-Ectocomp entry in three hours. AXMA is now up to version 5, and despite its relative obscurity with English-speaking IF authors, there's a whole lot here to like. AXMA offers an easy alternative for those who want to write a choice-narrative, but, like me, may find Twine's nearly unlimited modifiable adaptability a little bewildering. First off, AXMA is technically a free app with a "professional version" that lists for €29.90 via PayPal (but as of this writing is marked down to €19.90, approximately $22 USD) which is not a bad deal. The free version is unlimited to use, disabling only direct HTML export (all games can be uploaded to and are hosted by AXMA's public library for online play or download). Upgrading for the one-time fee doesn't change the software, but unlo

Undiscovered Bugs

Someone on the forums with the handle "lister" decided to industriously tag all the IFComp games on IFDB, so of course, I vainly searched to see where mine had placed over time. Finally on about page seven of hundreds of games, Transparent showed up. I gave it a play-through since I hadn't looked at it in a while, amazed at how packed with stuff it is. Who knows how I got it done; it was way too large for IFComp, and despite starting out moderately-scoped in my head, it blew up out of proportion and I didn't have time to test it as thoroughly as one would want. As I explored Thorne Manor again, enjoying how well the random sound generation actually worked out, I couldn't remember what clever refusal message I had implemented if someone tries to pick up the bathtub: >TAKE TUB Taken. Dammit. With all the poorly-conceived inventory limits I had initially put in that game, my photographer was now walking around a haunted house carrying an entire claw-foot