Really, If / Really Always, Dawn Sueoka (The Orange Juice Public Library) - A conversation with a simple AI based on Eliza, one of the earliest chatbots who could hold somewhat natural-seeming conversations by reframing the querent's input as another question in almost psychotherapy fashion. Since this is Twine, the player chooses from a list of responses which sometimes feel random. It seems procedurally generated, but there are only so many ways I can answer...I'm navigating a syntactical maze - am I interviewing it or...
Am I still playing this?
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It's not long. It doesn't force itself on you, so don't be put off by the warnings if horror is not your thing - it's
not exactly - but
Really, If / Really, Always got into my head in a way that most games don't. I know its still back there. It's trying to be quiet, but I can feel it.
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