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Showing posts from November, 2013

The Axolotl Project by Samantha Vick

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The Axolotl Projectis a choice-based narrative written in Twine.  You are a lowly intern researcher working as an animal handler on the moon where research into new drugs is being conducted.  Per usual in these types of stories, a sinister plot reveals itself, and you must untangle the threads and save yourself and humanity.

ECTOCOMP 2013! - CRATER CREEK, DEAD PAVANE FOR A PRINCESS, FAITHFUL COMPANION

CRATER CREEK by Angela Shah

An inform game with no real cues what to do or what directions you can move in.  I have a nightstick and and ivory candle.  I walk past some houses that are described...the prose irks me.  It feels like every noun has an adjective and many have two.  It's like "The wood square house near the hard rock boulder is lit with bright yellow light and hung with green leafy leaves...."  I don't know if this is intentional to build up a poetic rhythm, but it annoys me how it trips along "the bump bumpy-dump goes tump tumpy-tump..."  I can't figure out what to do here.
Dead Pavane for a Princess An Interactive Fiction by Emily Boegheim
Aw...Claude Debussy is zombified?  
Love this:
>push piano You release the brakes on the piano's wheels and push it towards the door. It rolls easily - too easily - in fact it escapes you and crashes into the door with a nightmarish jangle. Yes, there are scratches on the poor thing now. "Sorr…

EctoComp 2013 - BOOGLE!, CHEMISTRY AND PHYSICS, THE HORRIBLE PYRAMID

BOOGLE! - a really fun little Twine game that actually gave me a slight chill.  I wish the concept had been taken further.  Right as I got the idea the game ended.  Nice job, Buster Hudson!

CHEMISTRY AND PHYSICS by Colin Sandel and Carolyn VanEseltine - I'm running around, being chased by my boyfriend who is angry at me for an unspecified reason.  This is a Twine game, and I get the feeling I'm supposed to use a deadly chemical in the lab to defeat him.  I keep getting killed.  Not badly implemented, seems like it's using a variable to detect a pursuer getting closer.  What an interesting idea!  I dig this duo making horror games.  I like horror games. 

THE HORRIBLE PYRAMID by Ryan Veeder - This is a quick little Inform game, sort of INFIDEL-LITE.  Short as it is, it's very well implemented and I completed it quickly.  I love how the room descriptions change.