Posts

Showing posts from December, 2016

Fair Postmortem Available

I was exceedingly thrilled for my IFComp entry Fair to place 7th this year (woo! top 10!). I have finally written a postmortem which is posted on my blog. Since it's exceedingly long and spoilery, I chose not to push the entirety of it to Planet IF. You can read it here . Please leave comments if there are any other questions you have or elements of the game you'd like to hear about in more detail. Thanks to everyone who played the game and voted!

FAIR - Postmortem

Image
After last year's Comp, and writing two ambitious games that nobody saw the back half of, I swore that I'd design my next game so that everyone would get to the ending. I'd build it slick like a water slide so people couldn't get stuck if they tried. My brain came up with "explore a tiny space, then answer a multiple choice question about it." There would be no wrong answer, and no puzzles along the way to hinder the player. The game would make no judgement and the player would be free to interpret the situation however they wanted. I also decided the setting would be much more mundane, not horror, more "indie-film bittersweet" and maybe character-based since I'd based all three previous games on situations and mechanics with little regard for anything else. At first in my initial frustration I had intended to troll the Comp hard in the manner of "This is what you want? Here you go!" I also toyed with satirizing the comp with some sort