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Showing posts from April, 2016

Lifestream Demo Impressions - Unimatrix Productions

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Unimatrix Productions is set to release it's first game produced with the  Storycentric Worlds development system on April 25th. As the possessor of a new Windows PC, I was fortunate I was able to have a look at the demo and see what Storycentric can do. Lifestream's interface resembles some early CRPG setups. Lifestream is a point and click horror adventure about a son and a father, lapsed religious beliefs, and ostensibly mysterious supernatural realms. This whole package gave me a very John Saul's Blackstone Chronicles vibe with (non animated) node travel and a spooky old house. The interface draws heavily from CRPGs with tabs for inventory, a map screen, journal entries, and player stats with the current objective listed. There is a compass rose with clickable buttons to navigate. The entire presentation feels solidly implemented. The game installs with all the gravitas of a studio title. Art is presented in variously-sized panels and the buttons thump with