First is How to Kill a Project by Wertle, a game designer named Lisa, who has created a biographical Twine which explains some of her experience with creating and abandoning games. A few of these are actually embedded in the Twine and playable. Favorites are Death Jeopardy and Imperfection.
It's interesting to see how certain game systems can be embedded in a choice-based story and inspires ideas such an interactive game map or a small physical puzzle or a graphical inventory. The author's backstory is also interesting and this is an amazing use of Twine.
|Watch your ankles on those stairs.|
This is still a unique concept, a step on the way to the non-euclidean game I've always wanted that allows physical exploration of Escher-esque spaces. This isn't it, but I liked it. It's Mac only.
I use WYSIWYG to make it look like I know how to make a website at http://hanonondricek.wix.com/pyramidif